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Shinji Mikami's New Studio Just Got Acquired and His Next Game Looks Like Classic Mikami

Shinji Mikami's New Studio Just Got Acquired and His Next Game Looks Like Classic Mikami

Shinji Mikami left Tango Gameworks in 2023, started a new studio called Unbound, and Korean publisher Shift Up just bought the whole thing. That's the news. Here's why it matters.

Who Shift Up Is and Why This Is Interesting

If you played Stellar Blade, you know Shift Up. If you didn't, the short version: it's a Korean developer that made a game people either loved or argued about online, and it clearly has money and ambition. CEO Hyung-Tae Kim's company acquired Unbound by purchasing all of the studio's shares outright.

What Shift Up gets out of this is Mikami. Full stop. You don't buy a 50-person studio for the real estate.

Mikami's Track Record Is Genuinely Insane

Resident Evil 4. That's the one that matters most. If you've played it, you know. If you haven't, it's one of the most influential third-person action games ever made and still holds up decades later.

He co-founded PlatinumGames in 2007. He founded Tango Gameworks in 2010. Unbound is his third co-founded or founded studio. The man keeps building things. At this point the studio-founding is kind of its own genre.

He also mentored Hideki Kamiya at Capcom, which is its own legacy. The Bayonetta guy learned from the RE4 guy. That's the lineage.

What the Game Actually Looks Like

There's a promotional video and it has game assets in it. Office environment with tree-tendrils growing through it. Egyptian and gothic aesthetics mixed together. Spider-like creatures. That combination of architectural horror and biological wrongness is very much Mikami territory.

He described it as a fairly large game with full on-site involvement, which suggests this isn't a small experimental project. Unbound has been on a hiring spree for whatever this is. Fifty staff and growing points toward something substantial.

This could mean a proper survival horror game. The visuals are pointing that direction hard. Egyptian gothic with creeping organic horror is not a puzzle game aesthetic.

The AI Thing

The promotional video states AI was used in its production. That's going to bother some people and it's worth acknowledging. It doesn't tell us anything about the game itself, but it's the kind of detail that tends to generate noise.

Draw your own conclusions. I don't think a promo video's production pipeline tells you much about the game, but you can factor it in however you want.

Bottom Line

Mikami building something big and weird with Egyptian gothic spider horror aesthetics, backed by a publisher that clearly has resources and ambition. I want to play it. The visual direction alone is more interesting than most announced games right now.

No release window yet. No title. Just the acquisition news and some evocative footage. But Mikami building something large-scale after leaving Tango is worth paying attention to.

Source: Pcgamer