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Cinder City's 64GB RAM Requirement Was A Mistake, And They Know It

Cinder City's 64GB RAM Requirement Was A Mistake, And They Know It

A tactical shooter MMO set in Seoul shows up on Steam with recommended specs asking for 64GB of RAM. That's the kind of number that makes you do a double take. I had to check if I was reading the right genre. Not a space sim. Not a city builder. A shooter.

Cinder City, published by NC (formerly NCsoft) and developed by Big Fire Games, launched its Steam page with that exact ask. 64GB recommended. 32GB minimum. No release window. Just vibes and a memory requirement that rivals some serious simulation software.

They Already Walked It Back

Didn't take long. The recommended tier got revised down from 64GB to 32GB. So now minimum and recommended are the same number, which is its own kind of weird. Usually there's daylight between those tiers. Here they're identical on RAM.

The GPU side actually moved the other direction. Recommended went from an RTX 4060 up to an RTX 4070. So they lowered the RAM bar and raised the GPU bar in the same pass. Make of that what you will. One possibility is the initial spec sheet was just wrong and got cleaned up. Another is they're still figuring out what this game actually needs to run.

32GB Is Still A Lot For A Shooter

To be clear, 32GB minimum isn't nothing. Most games ship with 16GB as recommended. Requiring 32GB at the floor puts Cinder City in company with Escape from Tarkov and Seafarer (yes, the shipping sim) and Microsoft Flight Simulator 2024's ideal tier. That's a specific category of software. Tarkov's there because it leaks memory. Flight Sim is there because it loads the entire earth. What a tactical MMO shooter set in Seoul needs all that RAM for is genuinely unclear.

RTX 2060 as the minimum GPU is more reasonable at least. That card's a few years old now but it's not ancient. The 4070 recommended is a significant jump up from the 2060 floor, but that's not unusual for a game trying to look good.

No Release Window Makes This All Hypothetical Anyway

Cinder City has no public release window. So all of this is just spec sheet speculation until they actually ship something. System requirements change. Sometimes dramatically. A game that needs 64GB to run today might need 8GB by launch if the engine work gets done properly.

Still. If you're building a rig this year and you're eyeing this game, I wouldn't sweat the current specs too much. What they're asking for now is not necessarily what they'll ship with. The fact that they already revised the numbers once suggests they're still nailing things down.

I'll care more about Cinder City when there's a release date to attach to it. Right now it's a Seoul-set tactical shooter with an interesting pedigree (NC knows how to make online games) and a spec sheet that's already been through one revision. Both of those things are worth watching.

Source: Rockpapershotgun