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Space News Network Is a Space Game Where You Have Deadlines Instead of Destiny

Space News Network Is a Space Game Where You Have Deadlines Instead of Destiny

Most space games make you a soldier or a chosen one. Space News Network makes you a reporter. That's a weirder pitch than it sounds, and I mean that in a good way.

GeekZebra's WIP build is on Itch.io right now if you want to poke at it yourself. No release date yet. But the concept is interesting enough that it's worth paying attention to.

The Actual Concept

You're a starpilot reporter. You fly between planets, gather news, file stories. Leads come from informants or from just exploring planets and space directly. Then you publish using a layout tool that's basically a simplified InDesign, dragging text and images onto templates to put your paper together.

There's an in-game reader marketplace. You have subscribers. Presumably you need to keep them happy, which means the journalism part isn't just flavor, it's a feedback loop.

That's the part that interests me most. It's not "go shoot things, collect story." The layout step forces you to actually think about what you're publishing. That could be tedious or it could be genuinely satisfying depending on execution.

The No Man's Sky Comparison

People are comparing it to No Man's Sky, which is the obvious shorthand for "you fly around procedural planets." Fair enough. But No Man's Sky makes you a survivor and an explorer. Space News Network makes you someone who has to turn exploration into content on a deadline. Different pressure, different game.

The closer comparison might actually be Noctis, a 2000 game where players explored and documented planets into a shared central database. That was pure exploration with a cataloguing hook. Space News Network adds the journalism layer on top, which introduces audience, which introduces stakes beyond "did I find a cool planet."

What I Don't Know Yet

A lot. No release date means this is still being figured out. The WIP build exists, which is good, but "interesting concept" and "good game" are different things. The subscriber mechanic could be meaningless busywork or it could be the whole game. The layout tool could feel like actual creative work or just a loading screen with extra steps.

This one's on my radar. Space journalism with a reader marketplace is a concept that could actually be something.

Source: Rockpapershotgun