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Black Flag Resynced Is Getting a Whole New Endgame Chapter and I'm Actually Excited

Black Flag Resynced Is Getting a Whole New Endgame Chapter and I'm Actually Excited

Ubisoft dropped a developer deep dive on Black Flag Resynced today, and there's more here than I expected. This isn't just a graphical overhaul of the 2013 game. They're adding a full endgame chapter, new quest lines, and fixing some stuff that should have been fixed back in 2013. July 9 is the launch date for PC, PS5, and Xbox Series X|S.

The New Content Is the Real Story

The headliner is a new endgame chapter called "A World Without Gold." Eight new Blackbeard missions. A new Sequence 8 treasure quest built around Blackbeard, and a Sequence 9 quest honoring Stede Bonnet. Creative director Paul Fu says these quests were built from scratch, not adapted from anything in the original.

That's worth paying attention to. "Built from scratch" either means they actually put real work in, or it's PR-speak for "we didn't have old assets to reuse." Considering how much Black Flag's story left on the table with its pirate characters, I'm cautiously hopeful. Blackbeard in particular deserved more than he got. Eight missions focused on him could genuinely fill that gap, or it could be eight escort quests. We'll find out.

Additional Animus Rifts and Officer side missions are also in, plus new upgrades for Edward's Hideout. More stuff to do is more stuff to do.

The Quality of Life Changes Are Good

Here's the one that's going to make a lot of people happy: the Rope Dart is unlocked in Sequence 3 now. In the original it was Sequence 11. Sequence 11. You could finish the main story and barely touch the thing. Moving it to Sequence 3 means you actually get to use it for the bulk of the game. That's a real improvement, not a cosmetic one.

Tailing missions no longer cause instant desync when you get caught. If you played the original you know exactly what I'm talking about. You'd lose someone in a crowd, get spotted for half a second, and get booted back to the last checkpoint. It was infuriating. This fix alone would be reason enough for some people to give Resynced a look.

There's also a skip time feature added. Small thing, useful thing.

Difficulty Options

Three settings: Forgiving, Intended, and Hard. The middle option being called "Intended" is a pointed choice. It's basically the developers saying the original difficulty was what they meant to ship. Forgiving is for people who want to experience the story without friction. Hard is for people who want more resistance than the original provided.

Reasonable setup. Nothing unexpected here.

Should You Care

If you loved Black Flag in 2013 and want a reason to go back, the new endgame content is the pitch. Eight Blackbeard missions and a Stede Bonnet quest line is real content, not DLC-style padding. The QoL fixes make the experience better than what shipped originally.

If you never played Black Flag, this is probably the version to play. Rope Dart from Sequence 3, no instant-fail tailing missions, and more content than the original had.

If you're skeptical of remakes in general, game director Richard Knight and creative director Paul Fu are the names attached to this one. Whether that matters to you depends on your history with the franchise.

Launches July 9.

Source: Ign